Designing “Vention” as Narrative Text Learning Media for Tenth-Grade High School
Keywords:
Instructional Media, Narrative Text, Visual NovelAbstract
It is impossible for students to be separated from the use of learning media during learning process. The use of improper learning media will cause difficulties in learning; this also applies in learning English. The purpose of this research is to design a learning media named “Vention”, a visual novel-based narrative text learning media for tenth-grade high school. A visual novel is a branch of the adventure genre in video games. The main content is similar to novels with the addition of various aspects and different narrative style. To test the feasibility of “Vention”, this research and development research was conducted. The research method is Research and Development (R&D), while procedure used in this research is ADDIE. This research was conducted at MA Mambaul Ulum Jombang. There are 18 students became the research subjects. To gather the data, the researcher used questionnaire. Meanwhile, to present the results of data from the questionnaire is using a Likert’s scale. The results obtained from the questionnaire after product implementation were 83.2% (strongly agree). It can be concluded that “Vention” has succeeded in becoming a learning media for learning narrative text for tenth-grade high school.